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Igarashi: Personally, the reason why it's my favorite is because III doesn't really tell you the story in the game itself. What is it about Castlevania III that makes it your favorite? Of the titles that I have worked on, Portrait of Ruin is my favorite.ĭevelopment is generally going smoothly, but there have been a lot of troubles. My favorite title that I didn't work on is also Castlevania III: Dracula's Curse. Shutaro Iida: I was a game programmer for the Game Boy Advance and DS Castlevania series. If you include all the other Castlevanias I didn't produce, my favorite is Castlevania III: Dracula's Curse. It's a memorable title, it was the first title that I was able to work on, and it's also the reason why I'm here today developing Bloodstained. Out of the games that I've produced, my favorite is definitely Castlevania: Symphony of the Night. Which is your personal favorite Castlevania game? The two of us are extremely excited! We're looking forward to it! What are your thoughts on the new Metroid game that was announced for 3DS? The two other playable characters are still a secret, but we'll announce them soon.Ī lot of the later Castlevania games share many similarities with Metroid. Right now, we only announced that Miriam is going to be a playable. In the final game, we'll have three playable characters. How many playable characters will be in the final game and can you give us any hints as to who the others are? So in general, we were able to find more people that were able to create 3D models than 2D. The second reason we decided to go with 3D is there are not a lot of pixel artists actually that would work continuously. In order to be able to do that, we decided to go with 3D. We generally have two reasons for going to 3D instead of 2D, one reason being, when we started the Kickstarter campaign, we already had decided we were bringing it to multiplatforms. Is there a reason you decided to go with polygonal models for Bloodstained instead of the pixel visuals of traditional Castlevania games? Right now, we're trying to speed up the development more because we had to make the system first and then go from there and just created more and more content. We encountered a lot of problems during development. Have there been any unexpected hurdles in development or is it just taking a longer than you anticipated?ĭevelopment is generally going smoothly, but there have been a lot of troubles. How is development progressing? You recently had to delay the game to 2018. Around that level you'll be able to go through this stage. If you actually saw the menu in the demo, it says level 15. Is she the first boss you encounter in the game?Īctually, this is like a mid-game area. The stage ends with a new boss called Bloodless.
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All the materials in the stage itself are going to be like that in the final game. Koji Igarashi: The stage itself is in the actual game, but all the enemy placements and a couple of other adjustments for it were made just for the E3 demo. Is this an early area in the game and does it differ from the demo on the showfloor? You showed off a new church level for E3 this year. We asked the famed designer about the game's recent delay, his reasoning for moving to polygonal models with this project, and which Castlevania game is his personal favorite. We got a chance to speak with Igarashi and Shutaro Iida (programmer for the handheld Castlevania titles as well as the director of Harmony of Despair) through an interpreter at E3. For this year's expo, publisher 505 Games showcased a brand new church level from the title and gave fans a glimpse at a challenging new boss called Bloodless, who can fly around the screen and attack players with torrents of blood. The game, which was initially announced via Kickstarter back in 2015 (and would go on to be the most-funded game in Kickstarter history until it was dethroned by Shenmue III), was originally estimated to release in 2017, but some unexpected snags in development pushed it back to the first half of next year.įortunately, from what we've seen of it so far, Bloodstained seems to be coming together well. E3 2017 brought us another chance to see Bloodstained: Ritual of the Night, the spiritual successor to Castlevania from the series' renowned producer, Koji "IGA" Igarashi.